Deadlock reticle preset

Ivy purple dot Deadlock crosshair command

Community Ivy purple static preset. The displayed dot outline follows this renderer's current command defaults.

Deadlock console command

citadel_crosshair_color_r 234; citadel_crosshair_color_g 6; citadel_crosshair_color_b 192; citadel_crosshair_pip_gap_static true; citadel_crosshair_disable_hero_specific_crosshairs false; citadel_crosshair_pip_opacity 1; citadel_crosshair_pip_width 3; citadel_crosshair_pip_height 2; citadel_crosshair_pip_gap -4; citadel_crosshair_dot_opacity 1; citadel_crosshair_dot_outline_opacity 0; citadel_crosshair_dot_outline_gap 0; citadel_crosshair_dot_outline_border 2; citadel_crosshair_dot_size 4; citadel_crosshair_outline_color_r 0; citadel_crosshair_outline_color_g 0; citadel_crosshair_outline_color_b 0; citadel_crosshair_pip_outline_opacity 0.7; citadel_crosshair_pip_outline_border 1; citadel_crosshair_pip_outline_gap 0; citadel_hit_marker_duration 0

Preview(Yard)

Background

Ivy purple dot Deadlock Crosshair Settings

Pips

Width
3
Height
2
Command gap
-4
Rendered gap
0
Opacity
1
Line border
No
Static gap
Yes
Outline border
1
Outline gap
0
Outline opacity
0.7

Dot

Dot size
4
Dot opacity
1
Outline border
2
Outline gap
0
Outline opacity
0

Color

Crosshair color
rgb(234 6 192)
Red
234
Green
6
Blue
192
Outline color
rgb(0 0 0)
Hero profile
Ivy
Copy formats2 options

Import and console formats

Use the format your game import screen accepts.

citadel_crosshair_color_r 234; citadel_crosshair_color_g 6; citadel_crosshair_color_b 192; citadel_crosshair_pip_gap_static true; citadel_crosshair_disable_hero_specific_crosshairs false; citadel_crosshair_pip_opacity 1; citadel_crosshair_pip_width 3; citadel_crosshair_pip_height 2; citadel_crosshair_pip_gap -4; citadel_crosshair_dot_opacity 1; citadel_crosshair_dot_outline_opacity 0; citadel_crosshair_dot_outline_gap 0; citadel_crosshair_dot_outline_border 2; citadel_crosshair_dot_size 4; citadel_crosshair_outline_color_r 0; citadel_crosshair_outline_color_g 0; citadel_crosshair_outline_color_b 0; citadel_crosshair_pip_outline_opacity 0.7; citadel_crosshair_pip_outline_border 1; citadel_crosshair_pip_outline_gap 0; citadel_hit_marker_duration 0

Review status

Settings reviewed

How to use this record

The preview uses the settings shown on this page. Test the import, command, or manual values in-game after an update. Deadlock patches can change accepted values or hero-specific behaviour.

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